Activation and perils

For discussing stealth, actions, perils, and plot points....

Activation and perils

Postby oabee » Fri Jan 20, 2017 6:07 pm

Assume a character activates on a cliff top, a perilous area. His opponent plays a peril. The character passes the peril, then moves, jumping off the cliff, a perilous act. Can the opponent play another peril? "No single action or move can involve more than one challenge played as a challenge." Is the act of activation separate from the subsequent move (or action) which would allow the playing of two perils in the scenario above? We've been allowing two perils in this kind of situation.

Just thought I'd seek clarification. :D
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Re: Activation and perils

Postby oabee » Sun Jan 22, 2017 1:14 pm

Dave: Absolutely best wishes for a speedy recovery. Your are in our thoughts and prayers.
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Re: Activation and perils

Postby Midnight » Sun Jan 22, 2017 2:22 pm

oabee wrote:Dave: Absolutely best wishes for a speedy recovery. Your are in our thoughts and prayers.



Umm...what's wrong with Dave?

:?:
:(
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Re: Activation and perils

Postby Panama » Sun Jan 22, 2017 7:27 pm

Midnight wrote:
oabee wrote:Dave: Absolutely best wishes for a speedy recovery. Your are in our thoughts and prayers.



Umm...what's wrong with Dave?

:?:
:(


Same question, whats wrong with Dave :?: :(
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Re: Activation and perils

Postby oabee » Sun Jan 22, 2017 8:04 pm

Mila posted in the Pulp section of the Lead Adventure forum (titled "Dad's update") that Dave had a stroke on Wednesday. He has been in the hospital since. She posted today that Dave is "still numb on his left side but he's walking, talking, and smiling."
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Re: Activation and perils

Postby Panama » Sun Jan 22, 2017 10:12 pm

That's terrible poor Dave may he be granted a quick recovery my thought's are with him & his family.

Thanks for letting us know oabee.
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Re: Activation and perils

Postby Midnight » Mon Jan 23, 2017 9:54 am

Damn...

:o

Yes, Godspeed to a full recovery Dave!
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Re: Activation and perils

Postby rags » Mon Jan 23, 2017 6:58 pm

oabee wrote:Assume a character activates on a cliff top, a perilous area. His opponent plays a peril. The character passes the peril, then moves, jumping off the cliff, a perilous act. Can the opponent play another peril?

To return to your original question, my own opinion would be yes. In this case, activating within the perilous area is one peril, but the act of jumping off is distinctly another. The character could move to safety, but chooses to take an action which is also perilous. This action is separate from the peril of activating within the area, since there are other, safer, alternatives. If the situation provided no other alternative to jumping off, you could make a case that activating and jumping are basically the same peril.
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Re: Activation and perils

Postby Panama » Tue Jan 24, 2017 12:41 pm

Yes I would agree with Rags above in that it would do two perils & would go as far as to add that the act of jumping off the cliff would be an extreme perils.
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Re: Activation and perils

Postby oabee » Thu Jan 26, 2017 2:06 am

Thanks, folks, for the confirmation. That's how we've been playing it.

The classic example I can think of was in the climactic moments of a scenario after a character seized the major plot point, represented by a mad scientist atop a platform in the middle of his laboratory. The platform was deemed extremely perilous due to all the random bursts of electrical energy emanating from the various Infernal Devices in the Lab. So he activates and has to face this extreme peril. He passes, then decides to jump off the platform instead of using the ladder, as there is an enemy at the base of the ladder. Another peril is played, which our hero passes. He is able to make it to relative safety and survive the turn to win the game. Quite exciting for the players, and quite in keeping with this most excellent game.
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