Vehicles with bystanders or backup

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Vehicles with bystanders or backup

Postby salcor » Mon Mar 28, 2016 2:15 am

I was wondering if anyone has ever included vehicles with bystanders or with backup? Would it make sense to have a pair of beat cops with a patrol car or a small biker gang patrolling their neighborhood.
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Re: Vehicles with bystanders or backup

Postby Dave » Mon Mar 28, 2016 2:27 pm

Yes, that would work good.

And you could also do the vehicle/drivers as a plot point. And you could have it set to move along a specific/random path or just parked somewhere.
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Re: Vehicles with bystanders or backup

Postby salcor » Mon Mar 28, 2016 2:41 pm

Dave,

Thanks for the reply. Just been thinking of some alternate ways to get vehicles in my games. So how would you do something like a bystander biker gang? Would you give them motorcycles as Vehicles and force them to stay together or would you just treat them as having mounts instead?

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Re: Vehicles with bystanders or backup

Postby Dave » Mon Mar 28, 2016 3:45 pm

Yes, the rules for "mounts" work good for motorcycles.


First I'd try to figure out what I wanted to happen...

If I just want to add some vehicle/mounts to the game, then I'll scatter some around the table during deployment - even without bystanders.

If I am just wanting to add a little color to the scenario, then I'd make them bystanders and scatter them around the table with some vehicles/mounts.

If I want them to be part of the scenario, then I'd make them plot points and scatter them around the table with some vehicles/mounts.


Hmmm... you could have the Bystanders moving or stationary. Whatever works best for your scenario.

One option would be to do a Gang as a Bystander - so it moves/fights/acts as a single character. That would work good for bikers.
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Re: Vehicles with bystanders or backup

Postby rags » Mon Mar 28, 2016 8:11 pm

We just did a scenario in which there were some vehicles on the table available for hire. Hiring one required a round of social combat with the driver in which there was no dice matching, health rolls, or damage taken -- just comparing the number of successes rolled. (The NPC "tradesmen" were given 2d6 in all Action Skills.) A couple of the leagues used this method to hire small boats from fishermen on the docks. I will be putting up an AAR for this scenario in a couple of days with more details.
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Re: Vehicles with bystanders or backup

Postby salcor » Tue Mar 29, 2016 7:22 am

That sounds like a great way to use vehicles. I was also thanking for my bystander biker gang, I could just give the gang speedy, and use motorcycle minis.

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Re: Vehicles with bystanders or backup

Postby JoakimS » Thu Apr 07, 2016 6:41 am

We used both trucks and boats as moving "terrain" in our Soerabaja Manhunt game a while back. It really gave the game a new dimension as gang-members jumped on board boats driving by, taking cover behind a moving truck (until it moved again), trying to swing in the hook of a moving crane and waiting for a open bridge to close. One of the plot points were in a moving boat.
It gave a very chaotic game :-)
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Re: Vehicles with bystanders or backup

Postby Dave » Thu Apr 07, 2016 1:29 pm

That sounds like a lot of fun! :lol:
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Re: Vehicles with bystanders or backup

Postby salcor » Thu Apr 07, 2016 11:42 pm

Great battle report! I definitely like how you used vehicles.

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