Whomever1 wrote: A rushes B around a corner. A starts from further than 3" away, but B cannot see them until A is closer than that--does B get the close range shooting bonus? Also, it seems to me you could make different assumptions about the Stealth ability, which I think is under-used in any games we play.
1) LoS is not required to rush, and
2) The rules on shooting back at someone who rushes say only that he must start from over 3" away. No reference to having LoS for those 3" is made at all...perhaps B hears him coming, or A smells badly, or is flatulent (which is both noisy and malodorous). At least, this is my take.
I'm not sure what assumptions about Stealth you are referring to, but if you think it is under-used, why don't you write a scenario utilizing it?
I think the main problem here is that if you were to do a scenario in which Stealth was an important factor, then all the leagues in it would have to have Stealthy characters, or the scenario would be skewed. IMO, Stealth is there so that you could write such scenarios, as in a "Spy Alley" campaign, where there would either be Stealth on all sides, or some equalizing factor (technology, psychic powers, or what-have-you) that would balance the scenario between the Stealthy and those searching for them. I don't think it's really intended for ordinary, everyday scenarios -- it's there for the unusual, specialized ones.