New Card?

Join the Phantom Agents, share your games & reviews, and earn special awards...

New Card?

Postby Dave » Mon Sep 28, 2015 2:58 pm

As 2015 winds down, Mila is already thinking about new Phantom Agent cards for 2016.

Some of the ideas we're kicking around include ---

> Special Resources -- some special Gear, Gadgets, Backup, and Contacts cards.
> Experienced Characters Cards -- Experienced versions of our main characters (Pulp Girl, Phantom Agent, and so one).
> Special Reward -- More and different reward options.
> More Fortune Cards -- We still have lots of ideas for Fortune cards. Want more of those?

Please let us know what you would like, and feel free to share other suggestions.


HAVE FUN
David Phipps, Pulp Alley

dave@pulpalley.com
http://www.pulpalley.com/

"Listen, and listen well! The road before you is beset with many perils!"
User avatar
Dave
Site Admin
 
Posts: 3223
Joined: Fri Nov 23, 2012 4:28 am
Location: Perilous Island, OK

Re: New Card?

Postby JoakimS » Mon Sep 28, 2015 9:24 pm

I really like more rewards and fortune cards.
The more the better, they spice up the game and are popular at the club-games
/Joakim
http://miniatyrmannen.blogspot.se/
"What could possibly go wrong?"
User avatar
JoakimS
 
Posts: 167
Joined: Tue Oct 07, 2014 7:34 pm
Location: Hägersten, Sweden

Re: New Card?

Postby rags » Mon Sep 28, 2015 9:25 pm

I vote for Special Rewards and Resources...perhaps items off the Gadgets list, which people might not ordinarily risk choosing with their Resource points, but would try out if they're "given" to them; or special gas grenades which affect characters caught in their area affect in unusual ways, one-shot Perilous Area disarming kits, special backup characters, telescopic gunsights which extend short range, hot ammo loads...you get the idea.
Also, keep those new Fortune cards coming!
Thanks,
rags
reports & galleries: http://ragsthetiger.imgur.com/
User avatar
rags
 
Posts: 362
Joined: Mon Dec 08, 2014 8:18 pm
Location: Rear booth, Tiki Lounge

Re: New Card?

Postby Whomever1 » Tue Oct 13, 2015 2:27 am

1. Play at the start of the turn: Lights out. Until the end of the turn, shooting is restricted to 12" (or various other environmental conditions, like all sneaking distances doubled, Earthquake, all figures move 1" in a random direction unless blocked by an obstacle)
2. Must play immediately--bystanders appear at all plot points. Draw another fortune card. Or maybe without the Must Play.
3. Play when a character activates. It gains any one level one ability until the end of the turn.
User avatar
Whomever1
 
Posts: 339
Joined: Mon Jun 30, 2014 1:19 am
Location: Long Beach, CA

Re: New Card?

Postby Dave » Tue Oct 13, 2015 6:07 am

Cool, thanks for the suggestions! :D
David Phipps, Pulp Alley

dave@pulpalley.com
http://www.pulpalley.com/

"Listen, and listen well! The road before you is beset with many perils!"
User avatar
Dave
Site Admin
 
Posts: 3223
Joined: Fri Nov 23, 2012 4:28 am
Location: Perilous Island, OK


Return to Phantom Agents



Who is online

Users browsing this forum: No registered users and 1 guest

cron